Hypercombofinish Podcast #6

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It’s been way too long, but Chris Maguire and I are back with a brand new episode of the Hypercombofinish Podcast! Head on over to HCF to check it out!

In this episode, we discuss:

We’re hoping to be a lot more regular with our updates and whatnot, so please stay tuned. My apologies for not keeping up with all the stories. I’ve been very busy launching a new wearable technology. :)

Hope you’re swell!

Road Not Taken, Part 2: An Interview with Spry Fox’s Daniel Cook

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Last week, I spoke with Spry Fox CEO David Edery about his twisty, turn-y, 7-year journey to his first job in the games industry. This week, I have the good fortune to chat with David’s colleague and Spry Fox CCO Daniel Cook about his own path into games. I have to say, these guys give fantastic interviews. The advice they give for those hoping to break into the games industry (or take another road less travelled) is pretty terrific. Bonus: behind the cut there is a gif of a goat pooping. – Marie


Howdy, Danc! For those who don’t know you, could you provide a little background?

I’m Daniel Cook. I’m a game designer. I’ve been doing this for 18 or 19 years now. I’ve worked on games like Triple Town and Realm of the Mad God and SteamBirds. I got my start way back in the day on a game called Tyrian with a company called Epic MegaGames (which is no longer mega, apparently). I focus a lot on systems design, efficient design.  I run a website called Lost Garden that has all sorts of game design essays. That’s the basics of who I am.

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Road Not Taken: An Interview with Spry Fox’s David Edery

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Robert Frost’s The Road Not Taken is one of America’s most beloved (i.e., most frequently assigned high-school reading) and most misunderstood poems (i.e., guess we didn’t read hard enough). Nearly a century after its first publication, the poem is now lending its name and themes to an upcoming game release by indie-dev darling Spry Fox. I thought it would be super interesting to chat with the folks at Spry Fox about their own paths, choices, and roads less traveled by. In the first of this two-part series, I interview Spry Fox CEO David Edery about his own twisty, turn-y path to the games industry, and ask what advice he might have for those looking to follow in his footsteps. Next week, we’ll talk to Spry Fox CCO Daniel Cook. – Marie


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E3 2014: Horrible Trends and Great Games

E3 is a curiosity in the age of omnipresent information. We’ve grown accustomed to having an army of video game bloggers churning out content and around-the-clock development updates about projects we’ve backed on Kickstarter. Crunching hundreds of “big reveals” into the span of a few press conferences has the curious effect of answering few questions about individual games while simultaneously feeling way too long.

Which press conference is this, again?

Press conferences at E3 worship spectacle. Deafening explosions, stage lasers, gargantuan screens that pour smoke — these are base components of an E3 presentation. Fortunately, both press conferences and Nintendo’s digital presentation centered the efforts of their bombast on the most important thing in this industry: the games themselves. With the empty one-upmanship of hardware announcements from prior years out of the way, we were fed an undiluted stream of games.

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Wolfenstein: The New Order Was Amazing and You Should Play It

I had fairly limited expectations of Wolfenstein: The New Order going into the game. I was familiar with Castle Wolfenstein and Wolfenstein 3D, but knew almost nothing about this installment. I had heard it was decent. A few reputable video games websites were giving it high marks. But, otherwise, it had largely floated beneath my radar. I picked it up only because I needed a pleasant and blood-spattered diversion during some time off from work. I figured I’d get to shoot a bunch of Nazis, stab a bunch of Nazis, and maybe explode a bunch of Nazis, all the while basking in the glory of my own ginormous noggin.*

Look at the size of that thing. It's like a steely-eyed ham.

C’mere and get your noogies, you magnificent bastard.

It would be a frank and productive way to spend my vacation.

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