Sam Lundquist is a Wheel of Fortune winner with one of the fastest solves in the show’s history. In this Story Mode, he shares how video games (specifically King’s Quest 2) taught him to read, and how a lifelong love affair with the Wheel of Fortune video game prepared him for real-life winnings. Behind the cut, pics and video of Sam on Wheel.
In this episode, Chris, the Nintendo fanboy, talks about his total lack of excitement for Nintendo IPs on mobile. Guess what? He hates smartphones and particularly touch interfaces. I try to figure out how nature could have gone so terribly wrong with the man’s brain before we completely devolve into arguing about PCs vs. Macs. Essentially: We are cranky old people who are having a hard time watching the world change around us.
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A few months back, I ran into a friend I hadn’t seen in years. I asked him what games he’d been playing recently. He replied, “Well, nothing on consoles. What I’m really into now is pinball.”
I didn’t think much of it at the time, and maybe it was just the power of suggestion, but I began noticing more and more pinball all around me – a few pics on Instagram, a couple of errant tweets, pinball in the background of a sitcom, the suggestion of pinball as deviant behavior in Anatomy of a Murder. A surprising number of pinball references were accumulating in my daily life. How? Why?
Then one day, I was sifting through the Facebooks and noticed a post from a former colleague about Free Gold Watch, a combination print shop and pinball arcade here in San Francisco. Turned out he’d been working there for a while and was part of their pinball league.
I had to know more. Here’s his story…
To me, this episode is all about embarrassment. Playing certain games can be, apparently, embarrassing. Failing at a game in front of strangers, equally, if not more so. All the man hours that have gone into boob physics? Embarrassing for sure.
I cannot, for the life of me, understand why Chris would be embarrassed to play Call of Duty. Sure, the annual release cycle has caused the franchise to drop the ball here and there (:::cough::: GHOSTS :::cough:::), but the game is popular for a reason: it’s fun! FUN, I SAY!
For my part, I got to fail in front of strangers and feel like an asshole while playing Hotline Miami 2: Wrong Number. Painful experiences all around this week, but they make for an entertaining episode.
Originally released way back in 2013, KAMI (Japanese for “paper”) is a beautiful, origami-inspired puzzle game by State of Play. Here’s the release trailer:
Like so many games I’ve bought and promptly forgotten, I discovered KAMI during a Steam sale, but only began playing it earlier this week. I couldn’t have rediscovered it at a better time, honestly. For reasons various and sundry, I’ve been feeling a bit anxious and fidgety all week. KAMI has been my happy, little, paper-folding oasis in a desert of uncertainty. My lighthouse at the shores of doubt. My metaphor in a metaphor of a metaphor. Look how much more erudite I am just for playing it!